Scaling Game Servers: Best Practices for High-Traffic Events

Are you aware that big game releases can experience player numbers explode from not a single soul in sight to millions joining in only a handful of hours? When the Fortnite platform hosted its Travis Scott in-game concert, over 12.3 million concurrent participants took part in a single event, shattering previous records set by anything else. Events of this nature give game server infrastructure the kinds of challenges that require a ton of meticulous planning, a dash of game server optimization magic, and a miracle or three to pull off. Otherwise, your game's player experience is about to take a nosedive.
The reputation of a game in the current competitive gaming market can hinge on its server's performance. Players demand that seamless experience it doesn't matter whether you're the only one playing or the game's a simultaneous event for thousands of players. Yet for game servers, this is the kind of pressure that can turn total commitment and even a few minutes of downtime into negative reviews and a lost player base.
This article examines core tactics for efficiently multiplying your game servers during peak times when lots of users are online—everything from gearing up ahead of time with copious amounts of resources to making smart changes during the event when it's clear that lots of users are online and, finally, postmorteming and figuring out what worked, what didn't, and how to better tweak things for next time.
In online gaming, server performance is gauged by three key factors: response time, stability, and throughput. These measures are bound to affect how players perceive their performance through elements like lag, server instability, and drop rate.
The challenges that arise due to game launches and special events can be attributed to the following factors:
Real-time monitoring becomes especially crucial during these periods. Key metrics to track include:
Modern monitoring solutions like Prometheus, Grafana, and specialized game server monitoring tools allow developers to detect potential issues before they affect players and respond proactively to changing conditions.
Today's cloud infrastructure offers powerful tools for dynamic resource allocation, making it possible to provision just the right amount of resources for the successful management of high-traffic events.
Gaming-specific services provided by cloud platforms such as AWS, Google Cloud, and Azure are designed for elastic workloads. These services include but are not limited to the following:
To successfully achieve auto-scaling, there are some things to consider and configure first deliberately. These things and configurations help achieve desired outcomes.
One principal MMORPG employs a pre-warming plan in which it systematically increases server capacity in the 48 hours leading up to a major content release. This scaled-up strategy, following patterns observed from previous launches.
For known events, consider allocating critical resources needed to handle a projected 30 to 50 percent more than the maximum expected demand during peak times.
Numerous studios put into effect "emergency provisioning plans" as well that can be executed on short notice when metrics indicate resource exhaustion is about to happen during an event.
Even when you have enough resources, optimization is still very important for making the most of your infrastructure's capacity. Given that all infrastructure serves some kind of workload, the design of both the workloads and the infrastructure itself need to take optimization into account.
Contemporary load balancing encompasses far more than just the basic round-robin technique. It operates dynamically, allocating work based on real-time assessments of server conditions. When a user first connects to a server, dynamic load balancing ensures that all requests from that user are sent to the same server. Otherwise, the state of the user's session could be lost, and the user would experience the server as dysfunctional.
Contemporary load balancing goes a long way toward making the cloud appear to the user as a single coherent entity, capable of serving all requests.
It's also a good idea to establish health checks that identify decrepit instances and reroute traffic away from them can avert cascading failures at peak times.
The load on servers is reduced significantly by strategic caching:
An AAA game developer cut their database load by 65% during a large expansion release by using a tiered caching strategy that focused on the player actions most often taken. When paired with some optimizations in the database that housed their player data, this change resulted in a much smoother experience for players during the release period.
When high traffic occurs, databases frequently become bottlenecks.
Think about putting in place circuit breakers that can, during times of extreme load, protect your database by degrading nonessential features.
There is no scaling strategy that does not include rigorous testing.
Simulating realistic conditions is required for effective testing.es simulating realistic conditions:
Game-specific testing tools often provide more accurate results than generic load testing solutions, as they can simulate actual game client behavior rather than simple HTTP requests.
Leading-edge testing methods include:
Very often, leading studios hold "public test realm" events. These events are excellent marketing opportunities. They also serve as real load tests, providing the kind of action that makes systems sweat.
Testing should proceed according to a cycle of continuous improvement.
This step-by-step method develops organizational know-how that enhances your team's capability to tackle scaling problems in the future.
The event's conclusion does not bring work to an end:
Comprehensive examinations of the post-mortem should consider:
Numerous teams put together "scaling retrospectives" that capture not only the technical aspects of performance but also the business effects resulting from each significant event.
Understanding player feedback is crucial for effective game development. Players looking for a particular experience will give you that lighting insight. The better the game, the better the feedback from players. Make use of the feedback, but understand that it might be a push in one direction or the other.
One indie studio says their rapid growth can be credited to a player-first scaling philosophy where they prioritize optimizing efforts based directly on player feedback after each content release.
Sustainable improvement requires long-term thinking:
Several major studios have adopted the concept of a "Scaling Calendar". These are regular optimization sprints that are spread throughout the year and used to maintain continuously evolving infrastructure toward a set of major releases.
Scaling a game server successfully through high-traffic times needs a thorough understanding of basic performance principles, along with good strategies for server provisioning, effective optimization, and exhaustive pre- and post-event testing and analysis.
If game developers and infrastructure teams follow these best practices, they can ensure that players have unforgettable experiences, even during the sorts of intense launch events and special promotions that put a game's online services to the test.
This article was prepared by the Retranex infrastructure team, who specialize in game server hosting and optimization for developers of all sizes.